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Author |
Thread Statistics | Show CCP posts - 39 post(s) |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
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Posted - 2013.02.07 17:49:00 -
[1] - Quote
It has been stated several times, that CCP will first balance ships, then change skills. Does it mean all mentioned ships (including Titans and Moms) would be rebalanced till summer? Hmm, Fozzie better get ready to live at his workplace.
Also, a battleship in two days? Hell yeah, noobs gonna suffer! |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.07 17:54:00 -
[2] - Quote
James Amril-Kesh wrote:Most noobs that train to fly a battleship in two days aren't going to be able to afford them. PLEX to win. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 06:37:00 -
[3] - Quote
Eagleye13 wrote:I Am NOT A FAN of this Re-Mapping... For me It Seems CCP is Making it EASIER for NEW players and HARDER for older players... for me being an older player it is un-fair and ultimatly could drive me away from the game... You say you're an old player - and still didnt get it? Adapt or die. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 08:17:00 -
[4] - Quote
On a serious note - supercapital skills are not streamlined. Supercarrier is a hull ABOVE carrier, so it should be a separate skill, with racial carrier as prereq. Same for titans and dreads. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 08:35:00 -
[5] - Quote
Dinsdale Pirannha wrote:Why not simply remove ALL pre-requisites? If someone wants to fly a Titan, and they have the money, let them be in a Titan with a day's training. Yes, please! I want to be there, when he warps to the gate!
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 09:44:00 -
[6] - Quote
Dinsdale Pirannha wrote:So new players can buy a plex, and in a matter of 3-4 days, be climbing into a BS hull. Brilliant, just brilliant.
FluffyDice wrote:I hate the sound of the changes. I'm bitter about training choices not meaning as much. Everyone else seems to like them so whatever. I dont like these changes as well. But this is not a discussion thread, it's Q&A thread. Unlike Fozzie, who post in F&I forum to actually see the feedback. Here, the decision in made - just deal with it. Removing learning skills seems justified for me. The "III->III" scheme seems not. So what? Who cares? I just troll it a little, and get over it. I had my fun trying to figure out which carrier I'm going to train for. New players will not have it, they'll just train them all. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 11:24:00 -
[7] - Quote
Unkind Omen wrote:And for sake of justice never forget that hull skills are only the small part of skills one have to train to operate ship properly. One will have to invest a lot into core/gunnery skills before he will be actually capable of using larger hull sizes properly. Every time they simplify the game a little - there is a lot of difficulties still left... until it's not. A bittervet can remember learning skills, no warp-to-zero, old-school probing, and all that things that I have no idea of. An interesting observation - CCP is fixing a lot of things that players have never complained of. Meanwhile, a lot of long-overdue problems remain unsolved... |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 12:18:00 -
[8] - Quote
CCP Ytterbium wrote:It's not stupid, it's actually part of the Tiericide initiative. A tech1 ship shouldn't require the corresponding skill at 5 to fly. There also shouldn't be such thing as "the best tech1 industrial".
While getting new players in remains a noble side-goal, the main reason this is being done is to give each and every single ship with a proper role, not to leave them as crappy transition steps. Transition steps don't work in sandbox MMOs. 1) What was the goal of "III->III" system? 2) Unless you set Freighter V as prereq. for Jump Freighters, I reserve my right to call that changes stupid, regardless of streamlining, tiercide and other fancy words. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 14:40:00 -
[9] - Quote
Sinzor Aumer wrote:Unkind Omen wrote:And for sake of justice never forget that hull skills are only the small part of skills one have to train to operate ship properly. One will have to invest a lot into core/gunnery skills before he will be actually capable of using larger hull sizes properly. Every time they simplify the game a little - there is a lot of difficulties still left... until it's not. A bittervet can remember learning skills, no warp-to-zero, old-school probing, and all that things that I have no idea of.
:trollface:
CCP Fozzie wrote:Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
95
|
Posted - 2013.02.08 15:16:00 -
[10] - Quote
CCP Fozzie wrote:Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time. In fact, the solution is easy. Introduce some high-rank skill that reduces clone costs. It'll be by no means mandatory for new players - and veterans would be glad to learn something useful. |
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
96
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Posted - 2013.02.08 18:35:00 -
[11] - Quote
/tinfoil on CCP is helping Test and Goons to bring even more meat-shield to dogpile everything - now in battleships. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
98
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Posted - 2013.02.11 08:47:00 -
[12] - Quote
I had a thorough look at the new skill tree once again, and found a little awkwardness - here, I marked it for you, in the corner. Dont bother correcting it though. It only concerns a small portion of the playerbase. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
99
|
Posted - 2013.02.11 18:36:00 -
[13] - Quote
Elirel wrote:For a dedicated carrier alt Battleship is nothing more than a timesink. Timesink that you decided to remove. In other words you are taking one and half months of subscription time. You are an... not so wise person. You dont understand your luck! NOW YOU CAN CROSS-TRAIN CARRIERS IN A WINK!
Just imagine!
A brand new world... __Where everyone ____Can fly ______A carrier ________Being a flavor of the month!
No need to plan ahead~ No need to bother with fleet doctrines~ The choice was difficult. Now it's not. Relax. Take a deep breath. And step into the universe of tedium. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
110
|
Posted - 2013.03.11 04:39:00 -
[14] - Quote
RacingSOUL wrote:Would love to see a Phoenix buff, so it can at least hit a damn target going over 3 m/s, making it actually useful other than station bashing.  What if, vice versa, it would get a buff in raw DPS without changing damage application - making it even better in bashing AND supercap destroying? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.18 05:54:00 -
[15] - Quote
Savira Terrant wrote:But I really want to see correctly streamlined skilltrees. So please also change that for the Jumpfreighters. All capital ships have a mess instead of "streamlined" tree. Titans dont have Dreads as prerequisite, Supercarriers share the same skill with Carriers. All of them are based on level 3 (only!) of Battleships, making cross-training for capitals way too easy - while there were no such goal. And yes, IV level instead of V for Jump Freighters.
Furthermore, never heard community complained about skill tree. Instead, heard a lot about POS being crap, and Sov wars being boring. So I consider this change as a fail, all of it - from initial idea to final implementation. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.18 10:14:00 -
[16] - Quote
Chi'Nane T'Kal wrote:I suppose at some point someone was sick about the crappy thing the skill tree evolved to and decided to do something about it. It's called 'professional pride'. Might be a new concept to some. The same someone being fine with POS and Sov makes it look like a whim rather. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.18 11:19:00 -
[17] - Quote
Chi'Nane T'Kal wrote:Might be another someone. They're a small company but not THAT small. Also the skill change strikes me as a thing that is harder to communicate than to actually fix. CCP Ytterbium takes part in both POS revamp and this venture. But do you mean to say the skill tree is properly fixed now? And you refuse to agree that capital part of the tree is a nonsense?
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.19 06:26:00 -
[18] - Quote
Tyberius Franklin wrote:The capital portion of the skill tree is probably unsalvageable. It's supposedly a T1 series of ships but requires a number of nested prerequisites to ensure basic functionality of the ships in their roles, which is a T2 ship attribute. T1 subcap ships don't have this and so long as it remains there will be no true "fixing" of the cap trees. since it's so special cased anyways why bother with it? I dont think it's so terribly "unsalvageable". And no, most capitals perform pretty good without their hidden nested prerequisites, except for Dreads, and Rorqual in some extent. Also, those could be easily "streamlined" if one wished so - just increase base damage on Dreads (while reducing sieged bonus) and allow ore compression without deploying, but at reduced rate. As for the other caps: 1. Carriers - can perform extremely good without triage and even without fighters, their designed primary weapon system. Slowcats is a new drake (c). 2. Supercarriers - once you're skilled for their primiry weapon system, are good as they are. 3. Titans - while it's pretty dumb, but theoretically it could be usefull with only capital turrets onboard, without DD, bridges and whatnot. 4. Freighters. Well, nuff said.
But you know what? I'd even agree if they said "oh capships are really hard to fix, so they remain as they are". But no, they change prerequisites from BS V to BS III, to make it look like streamlined. In my opinion, it's the worst solution of all. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.19 09:49:00 -
[19] - Quote
Chi'Nane T'Kal wrote:Sinzor Aumer wrote:But do you mean to say the skill tree is properly fixed now? And you refuse to agree that capital part of the tree is a nonsense? I wouldn't have done it like that, but I can hardly say it's nonsense, since there are valid reasons to change the capital requirements as they did by defining a primary intended purpose and changing requirements accordingly. Titan is one size above Dread, but does not have it as a prerequisite. Supercarrier is even worse - it shares the same skill with Carrier, which is one size below. It's like if Battleship and Battlecruiser had Cruiser as prerequisite; and Destroyer shared the skill with Frigate. If the purpose was to make skill tree easy to comprehend, then it was failed - because it still bogs my mind capitally. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.19 13:57:00 -
[20] - Quote
Chi'Nane T'Kal wrote:They're free to define it that way, even if personally i'd linearize it too. I.e. I would prefer if the skilltree were to continue into ..->(racial) capital -> (racial) supercapital with carrier/dread and MS/titan just being T1 variants just like domi/megathron are variants of gallente BS. Looks like we've come to agreement, didnt we?
Would be nice to hear from CCP Ytterbium and Co, if their "professional pride" and "professional taste" (or whatever they got) is satisfied? But I accidentally 1000's get, all of it - while devs didnt appear for a while and most probably forgot about this thread. Such a pity. |
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
112
|
Posted - 2013.03.20 17:24:00 -
[21] - Quote
Torrema Sinclair wrote:What of those like me, who has BC lvl 5 (or almost though), but dont wanna have say Caldari BC lvl 5. Shouldnt we have a chance to choose what ships we wanna skill for and get an reimbursment for those we dont? No. If you dont want that skill - petition to remove it. |
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